![]() To exhibit Substance’s ability to accelerate production time compared to traditional tools, Allegorithmic created the Beneath demo to put Substance through a real-world scenario.ĭr. Developers can also go hands-on with Allegorithmic’s internal UDK demo project, Beneath, as seen below. In addition, with the introduction of popular Substance runtime features in the Febuary 2013 UDK, users will have access to 25 free substances, Substance Utilities to create substances from bitmap images, “Make it a Brick Wall” for generating parametric brick walls, and “Make it a Parquet” for generating tiled materials. Starting now, artists and designers can quickly create and edit lifelike textures directly through the Unreal Editor thanks to UE3’s native integration with Substance, which supports resolution-independent textures and materials that can be edited during production or at runtime. ![]() Substance features all of the capabilities that UE3 and UDK users count on, such as multi-output (with embedded channels for diffuse, specular, normal, height, AO) and miniscule download sizes, and allows for the creation of dynamic textures that can be customized at runtime. With Substance Designer 3, Allegorithmic has evolved a formidable toolset that empowers artists to create high-quality materials much faster through automation and reusable templates. The Substance runtime component is now highly integrated with Epic Games’ award-winning Unreal Engine 3 (UE3) as well as the free edition of the engine, the Unreal Development Kit (UDK). ![]() Time is a valuable commodity, and few tools have the ability to streamline texture production as dramatically as Substance Designer, Allegorithmic’s professional authoring suite of tools.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |